Description about Benelli M3 Super 90 v1.0 for Fallout 4:
This mod adds a scratch made Benelli M3 Super 90 to the game with custom sounds, modifications and
most importantly custom animations with 3rd person and power armour. The weapon has been added to level
lists via a script so you shouldn't get any conflicts.
5 or 6 receivers
A SOP Reflex sight
3 different texture options (Standard Black, White hard leather, Digital SCAT Camo)
At the red rocket station (where you find dogmeat) on the bench inside the weapon will be laying on the table with some shells.
Or you can cheat and console command it by doing this:
1. open the console and type: help Benelli 4 weap
2. then type: 14.additem xxxxxxxxxx (x's being what ever letters/numbers are available)
The problem is the fence was never put up! No, I'm kidding but when adding new attach points for the
saddle and optional textures there are duplicate categories i cannot currently fix as i don't know what's causing it. If anyone knows how to do this properly or to fix the problem then please be so kind to share your knowledge so i can fix this. It doesn't effect the gun in any way but it is annoying.
Use NMM for easy install/uninstall
This mod uses the same animations as Covadonga's remington 870 so if you have the mod installed then when asked
to replace anything just choose "yes to all" as it's all the same.
GaigeStorm (me): Meshes, textures, NIF, creation kit work (Stenciled from Covadonga's 870 esp)
Covadonga: For the original 870 and the esp which I stenciled from
Aus-Army: Testing the File
Weapon SFX resources (WSFXR) for the: fire, pump sound fx
BrownCoatGarrus: Leveled lists scripts
Aj: Bullet Script
DOOMBASED: Shell ejection fix
Hitman47101: left hand fix in 3rd person
If there's anyone i'm forgetting to credit then please give a shout!