Ashara FO4 Cyborg Armour v3.0 for Fallout 4

Ashara FO4 Cyborg Armour v3.0 for Fallout 4
Fallout 4
+1 1
613
4 May 2017
Category - Other Mods / Fallout 4
Credits: - SydneyB

Description about Ashara FO4 Cyborg Armour v3.0 for Fallout 4:


This mod adds a new "robot-like" armour to Fallout 4. The body slot usage follows the community standard explained here: Body Slots usage for Fallout 4 - Nexus Wiki, to make it as compatible as possible with other mods.

The armour is composed of 3 items: armour, gloves and hood. You can craft them in the Chemistry lab, under the Utility category

You can recolour each item at the armour workbench. Colours available are Bronze, Copper, Chome (default) and Black ,for the metallic parts; Red, Green, Blue (default) and White for the glowing bits and Carbon Fiber and Skin for the chest area.

The armour has the same statistics than the Hazmat suit so you can safely use it in the Glowing Sea and other areas with high radiation levels .All items allow the Ballistic Weave mod and the lining mods of both the VaultSuit and the Vault armours.


Armour statistics
--------------------------------------------------------------------------------------------
* Slot = 33-Body.
* Weight = 2
* Value = 200
* Damage Resistance = 20
* Energy Resistance = 100
* Radiation Resistance = 1000
* Physical Resistance = 50
* Enchantment: Hazmat radiation reduction

Hood statistics
--------------------------------------------------------------------------------------------
* Slot = 30,31-Hair.
* Weight = 1.5
* Value = 50
* Damage Resistance = 10
* Energy Resistance = 10
* Radiation Resistance = 10
* Physical Resistance = 10
* Enchantment: Intelligence +4

Gloves statistics
--------------------------------------------------------------------------------------------
* Slot = 34,35-Hands.
* Weight = 1
* Value = 25
* Damage Resistance = 10
* Energy Resistance = 10
* Radiation Resistance = 10
* Physical Resistance = 10
* Enchantment: Endurance +4

 

Install:

Enable using mods in Fallout 4
----------------------------------------------
Edit your Fallout4Custom.ini file, which is usually located at your (documents folder)\My Games\Fallout4\ folder.
Then add, under the Section [Archive], these two lines:
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

Edit your Fallout4Prefs.ini, which is at the same location than the other ini file.
Then add, under the [Launcher] section, this line:
bEnableFileSelection=1

Install using Nexus Mod Manager (NMM) - HIGHLY RECOMMENDED
---------------------------------------------------------------------------------------
1. Download the file
2. Select the file in the Mods tab of NMM, and click on the "Installs and/or enables the selected mod" button.
When asked if you want to overwrite existing files say "Yes to all".

Manual install
----------------------
1. Extract the files of this mod to a temporary location (you can use 7zip: http://www.7-zip.org, to unzip them) and chek the folder structure.
2. Copy to (Fallout 4 folser) \Data\:
.- the AsharaFO4Underarmours.esp file
If asked if you want to overwrite existing files say "Yes to all".
3. Open plugins.txt (located in C:\Users\-username-\AppData\Fallout4) and add AsharaFO4Cyborg.esp to the list.

 

 

скачать dle 12.0
Screens
Ashara FO4 Cyborg Armour v3.0 for Fallout 4 Ashara FO4 Cyborg Armour v3.0 for Fallout 4 Ashara FO4 Cyborg Armour v3.0 for Fallout 4

ETS 2 ATS FS 17 GTA 5 SpinTires TS 2017

Share / Download Ashara FO4 Cyborg Armour v3.0 for Fallout 4:


Comment
  • bowtiesmilelaughingblushsmileyrelaxedsmirk
    heart_eyeskissing_heartkissing_closed_eyesflushedrelievedsatisfiedgrin
    winkstuck_out_tongue_winking_eyestuck_out_tongue_closed_eyesgrinningkissingstuck_out_tonguesleeping
    worriedfrowninganguishedopen_mouthgrimacingconfusedhushed
    expressionlessunamusedsweat_smilesweatdisappointed_relievedwearypensive
    disappointedconfoundedfearfulcold_sweatperseverecrysob
    joyastonishedscreamtired_faceangryragetriumph
    sleepyyummasksunglassesdizzy_faceimpsmiling_imp
    neutral_faceno_mouthinnocent
Enter the code from the image:*
reload, if the code cannot be seen