Gang and Turf Mod v1.3.6 for GTA 5 game.
This mod requires the following to work properly:
Script Hook V
Script Hook V Dot Net
Also, Script Hook V Dot Net requires the following:
.NET Framework ≥ 4.5.2
Visual C++ Redistributable for Visual Studio 2013 x64
This mod tries to create a gang and turf system similar to that of Gta San Andreas. With it, you are able to control a gang with a name and members of your choice, take over territories of San Andreas and fight against other gangs for the control of those territories. Control of zones of the world provides constant income.
Drag the scripts folder and the gangModData folder into your GTAV folder.
If you are using Bilago's mod manager,
create a folder for this mod inside the "GTAV Mods" folder
and then extract the scripts folder into the one you've just created.
The GangModData folder must still be put inside the GTAV folder,
or else data won't be saved properly.
When updating from a previous version, don't overwrite your "gangModData" folder, or else you'll lose your saved data!
Default basic Controls:
B - Open mod options/gang options and upgrades menu
Shift + B - Open contextual registration menu: gang member registration when on foot and facing a pedestrian, vehicle registration when inside a vehicle
N - Check current zone name and ownership
Shift + N - Open zone controls menu
Ctrl + N - Toggle between zone blip modes (show nearest 5, show all, show none)
Aim at friendly member + H - Add/remove member to/from group (he will follow you around)
Aim at friendly member + J - Take control of target member (the armor bar represents the member's health) / return to protagonist
Spacebar (when controlling a member that has been killed) - Take control of nearest member
Controls are configurable ingame.
More information on how to use this mod here.
If you prefer seeing only mobsters and gangsters as members of this mod's gangs, check out GPW's Original Gangs file!
This mod is open source on GitHub. Contributions are welcome!
Changes in v1.3.6
-more stability (at least apparently hahaha)
-pressing H when looking at one of your gang's vehicles that are passing by should tell them to behave like a backup vehicle, getting closer to you and dropping passengers if you're on foot or escorting you if you're inside a vehicle
-MemberPool file has been remade and should be compatible with the game's latest version (gangs with invisible members must still have their members removed for them to get new, "healthy" ones!)
-some other extra tweaks in ModOptions
Fixes for crashing when spawning members/vehicles
Mainly attempts to fix ambient spawning issues
A few tweaks to drivers
Changed the way members are spawned and despawned
Added cars to other gangs
(I've added some cars to the vehicle pool file, but you should add more to yours!)
Added gang car spawning occasionally and during wars
Added cost and cooldown to the backup options (configurable)
Some issues may have been fixed
Added Revolver and the other weapons from recent updates to the upgrades list (you must reset your mod options to defaults or replace yours with the one from this version's download for these weapons to appear)
Configurable gang member aggressiveness (3 tiers)
Toggleable ambient member spawning
Gang wars are now basically a countdown of kills until victory
Gang menu now divided in sections
Controls are now configurable ingame and in the ModOptions file
The colors of the player gang vehicles are now configurable ingame
Toggle Enemy Invasions option
Configurable reward for taking enemy territory
AI for the backup vehicle driver should be a little more reliable now
Option, in the ModOptions file, to configure the cost of taking territories
Mod crash prevention in cases when a memberPool is not found/doesn't exist
Fix, similar to that of 1.0.3, to the enemy relocation when too far away during gang wars
Toggle Gang Fighting option
Possible fix for members who were added to your group not following you
Fix for members not spawning on distant zones, like mountains
Partial fix for members running away from the police (they won't run, but they'll stand still, stuck and scared)
Default ticks between member AI updates has been reduced (if updating from a previous version, please reset the ModOptions to defaults for this change to take effect)
UI fixes, mouse as "select" button in the menus and possible fix for loss of control of the protagonist
No longer stuck on black screen if busted while controlling a member