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Gang and Turf Mod v1.3.6 for GTA 5

Author: Zagruzka, Views: 674, Date: 3-01-2018, 01:40
  • Gang and Turf Mod v1.3.6 for GTA 5
  • Game: GTA V / GTA V other mods
  • Authors: lucasvinbr
  • Tested version: v1.0.877.1
  • Description about Gang and Turf Mod v1.3.6 for GTA 5:

    Gang and Turf Mod v1.3.6 for GTA 5 game.


    This mod requires the following to work properly:
     Script Hook V 
     Script Hook V Dot Net 
     Native UI 
    Also, Script Hook V Dot Net requires the following:
     .NET Framework ≥ 4.5.2 
     Visual C++ Redistributable for Visual Studio 2013 x64 
    This mod tries to create a gang and turf system similar to that of Gta San Andreas. With it, you are able to control a gang with a name and members of your choice, take over territories of San Andreas and fight against other gangs for the control of those territories. Control of zones of the world provides constant income.
    Drag the scripts folder and the gangModData folder into your GTAV folder.
    If you are using Bilago's mod manager,
    create a folder for this mod inside the "GTAV Mods" folder
    and then extract the scripts folder into the one you've just created.
    The GangModData folder must still be put inside the GTAV folder,
    or else data won't be saved properly.
    When updating from a previous version, don't overwrite your "gangModData" folder, or else you'll lose your saved data!
    Default basic Controls:
    B - Open mod options/gang options and upgrades menu
    Shift + B - Open contextual registration menu: gang member registration when on foot and facing a pedestrian, vehicle registration when inside a vehicle
    N - Check current zone name and ownership
    Shift + N - Open zone controls menu
    Ctrl + N - Toggle between zone blip modes (show nearest 5, show all, show none)
    Aim at friendly member + H - Add/remove member to/from group (he will follow you around)
    Aim at friendly member + J - Take control of target member (the armor bar represents the member's health) / return to protagonist
    Spacebar (when controlling a member that has been killed) - Take control of nearest member
    Controls are configurable ingame.
    More information on how to use this mod here.
    If you prefer seeing only mobsters and gangsters as members of this mod's gangs, check out GPW's Original Gangs file!
    This mod is open source on GitHub. Contributions are welcome!

    Changes in v1.3.6
    -more stability (at least apparently hahaha)
    -pressing H when looking at one of your gang's vehicles that are passing by should tell them to behave like a backup vehicle, getting closer to you and dropping passengers if you're on foot or escorting you if you're inside a vehicle
    -MemberPool file has been remade and should be compatible with the game's latest version (gangs with invisible members must still have their members removed for them to get new, "healthy" ones!)
    -some other extra tweaks in ModOptions


    Fixes for crashing when spawning members/vehicles
    Mainly attempts to fix ambient spawning issues
    A few tweaks to drivers
    Changed the way members are spawned and despawned
    Added cars to other gangs
    (I've added some cars to the vehicle pool file, but you should add more to yours!)
    Added gang car spawning occasionally and during wars
    Added cost and cooldown to the backup options (configurable)
    Some issues may have been fixed
    Added Revolver and the other weapons from recent updates to the upgrades list (you must reset your mod options to defaults or replace yours with the one from this version's download for these weapons to appear)
    Configurable gang member aggressiveness (3 tiers)
    Toggleable ambient member spawning
    Gang wars are now basically a countdown of kills until victory
    Gang menu now divided in sections
    Controls are now configurable ingame and in the ModOptions file
    The colors of the player gang vehicles are now configurable ingame
    Toggle Enemy Invasions option
    Configurable reward for taking enemy territory
    AI for the backup vehicle driver should be a little more reliable now
    Option, in the ModOptions file, to configure the cost of taking territories
    Mod crash prevention in cases when a memberPool is not found/doesn't exist
    Fix, similar to that of 1.0.3, to the enemy relocation when too far away during gang wars
    Toggle Gang Fighting option
    Possible fix for members who were added to your group not following you
    Fix for members not spawning on distant zones, like mountains
    Partial fix for members running away from the police (they won't run, but they'll stand still, stuck and scared)
    Default ticks between member AI updates has been reduced (if updating from a previous version, please reset the ModOptions to defaults for this change to take effect)
    UI fixes, mouse as "select" button in the menus and possible fix for loss of control of the protagonist
    No longer stuck on black screen if busted while controlling a member
    Initial release

    Screenshots Mod
    Gang and Turf Mod v1.3.6 for GTA 5 Gang and Turf Mod v1.3.6 for GTA 5 Gang and Turf Mod v1.3.6 for GTA 5

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