Simple Trainer v6.5 for GTA 5 game.
Various options normal to any trainer, the world's simplest speedometer, either in KM/H or MP/H or both, 60 Teleporting options that can be customized using the trainerv.ini, 12 vehicle spawning options assigned to hotkeys, which also can be customized using trainer.ini, all other car models can be spawned by using the menu. you can force a default station in each vehicle you enter, or when using the mobile radio, both configurable in game and using the trainer.ini You can change your player model using the menu.
It also features time and weather options, and a bunch of car options Also any predefined teleport slot can be customized in game, overwriting the predefined values
The trainer also includes bodyguard /ped spawning, any model can be spawned, any weapon can be given , defaults in trainer.ini, these can also be altered using the bodyguard menu in game. In additional to bodyguards, also drivers, combat peds and peds and drivers that attack the player can be spawned. Normal peds can be given a total of ten tasks. You can assign the same tasks to the last spawned ped. You can set the bodyguards to follow you in a car. You can also select a specific ped and do stuff on the selected ped.
The trainer includes the mobile radio, which works outside of the car, all features that are available with the normal radio, also work with the mobile radio.
Trainer.ini contains the defaults section, where you can set certain settings to be enabled on game start.
More information and installation instructions available in the ReadMe
Changes in v6.5:
-Added object spawn unlocker from GTAMultiplayer Team into trainer.
-Added All objects to trainer, replaced objects 1 -objects 6 with two Object list menus that will allow you to select all objects (objects 1 - objects 44).
Be aware, many objects simply don't work, but they are all selecteable.
-Added 4 Different MOC teleports in the Gunrunning teleport menu. These are using objects, thanks to Nkjellman for providing the objects and coordinates.
-Added 100 additional Vehicle Save slots.
-Added 40 additional Added Vehicle slots.
-Weapon Damage Multiplier can now have negative values.
Several Airbreak changes:
-Renamed Airbreak Speed Menu to Airbreak Settings Menu.
-Enable Vehicle/Player Invisible in Airbreak Settings Menu, when enabled both Vehicle and Player will be invisible when airbreak is enabled.
-Enable Vehicle/Player No Collision in Airbreak Settings Menu, when enabled both Vehicle and Player will have no collision when airbreak is enabled.
-Both options will be saved when save all settings is used.
-Ability to enable airbreak using controller, hold X and pres LS.
-Airbreak controls will not work if the menu is on screen.
Changes from 5.6
-fixed issue with weapon tints and melee weapons.
-fixed issue with setting ammo and the new ammo types.
-fixed a few issues with weapons and change model, now livery color and new ammo types should work fine.
-if you use get all weapons using keybind, this will also take the setting MaxedOut into consideration
-added ability to quickly go to the second column on menus that have two columns. Num 9 to go to the second column, Num 7 to go back to the first. Can be set in Ini.
-ability to save all weapons to weaponsx.ini (20 slots). All weapons, their attachments, tints, livery colors and Ammo are saved and can be loaded.
Be aware, this shitty game has a problem with the new ammo types, and require waits for the correct ammo to be applied. I have no idea why, in any case, I am not prepared
to wait my code for any longer than strictly necessary. So if any of those new 6 weapons, using the new ammo types have 0 ammo instead of what it should be, either
set the ammo manually, or..... load the slot again, as that seems to fix the issue. I have no idea why, it simply executes the EXACT same code.
Changes from 4.0
-support for lastest patch (snow and reveal map should now work again, vehicles won't dissappear, recording UI global updated)
-added 21 new vehicles
-added 13 new peds
-added 7 new weapons and one weapon attachment
-added Halloween weather.
-New Mp Biker teleport menu off other teleports menu.
-added 25 timcycle modifiers
No ini changes
Changes from 4.1
-remove fast motion from time menu
-changed timecycle modifiers alphabetical
-fixed name of Gang Burrito and put contender into SUV's, fixed name HVY BIFF
-fixed bug with freeze weather.
-fixed issue with chrome rims and color changing
-added a bunch of overlays (tattoos, hair and t-shirt overlays)
No ini changes
Changes from 4.2
-Fixed bug with unlimited ammo not applying to new weapons
-added more overlays (tattoos, t-shirts, hair) they are now all in, and some t-shirt overlays (mpindependence) have been fixed as they never worked.
-ability to choose an additional 35 license plates provding you have additional license plates installed, if not, they won't increase beyond what is installed
No ini changes
Changes from 4.3
-support for lastest patch
-added 24 vehicles
No ini changes
Changes from 4.4
-fixed issue with MP vehicles disappearing on the steam version of the game, retail was working fine.
-added some interiors from import/export in separate submenu off other teleports.
-added 7 new timecycle modifiers
-added import/export tattoos.
-added 6 new peds.
-two additional added vehicles menus, taking the total up to 280.
Added 80 added car definitions.
Changes from 4.5
-Added Import/Export teleports, 60 car garages, mod garages and warehouse, all of which have customization options.
This also fixes the view of the some of the executive apartments from a few updates back.
No ini changes
Changes from 4.6
-Fixed a bug with wanted level.
-Fixed a bug with clouds and force weather.
-Fixed Real Time duration and sync to system time to not interfere with the Television.
-The first two MP Biker teleports are now customizable.
No ini changes
Changes from 4.7
-Fixed 60 car garages, those are actually 20 car garages, three combined makes 60. The numbering scheme has been changed accordingly.
-added Import/Export Warehouse basement, with pump customization.
-MP Biker teleports changed with full customization options.
-Swapped K-L Left/right indicator
LeftIndicator=75 //Left Incidator
RightIndicator=76 //Right Indicator
Changes from 5.0
-weapons damage multiplier will again work for melee, blame R they added a new parm in between...
-fixed a bug where some teleports in interiors would be wrong or would not remove certain IPL's.
-the get all weapons function now also gets all weapon attachments. Both when run from the menu or using the RALT+NUM7 keybinding.
-added several teleports locations for each yacht.
-ability to set the yacht name. Sometimes if you get too close, the name disappears, no idea why.
-you can use the radio in the yachts (total of 4 radios for each yacht), press E or LB on controller to switch on/off use Right Arrow/Left Arrow or Dpad Right/Left for station up/down.
-Tv is also usable on the yacht, same controls as the radio.
-Since I had to do the TV for the yacht, I added an enable TV function on the teleport menu, so TV's should work in apartments, go near the TV and enable the function on the menu (teleports, other teleports).
There are about 17 or so models on which the TV works, inlcuding the monitors in the heist rooms. You can spawn tv objects and enable the TV on them as well.
-Apartment Radio, enabling this will make the radios work in various interiors. You can press E or LB on controller to enable the radios, many apartments have three different radios, most
other interiors have just one radio. Each one can be enabled and the station set (left/right arrow, or Dpad left/right on controller). Both the option itself as the state and station
of each radio that is enabled will be saved when save settings is used. So that on each game session those radios will play when you are inside the interior and they will play the same station
as they were when you used save all settings. The interiors that have radios are the 19 High end Apartments and the midrange and low end apartments and the high, mid and low end garages
in the other teleports, interiors option, the 5 upgraded apartments and the 10 stilt apartments in heist teleports, The custom suites, the Offices and warehouses,
all of the MP biker teleports (using 4 hidden stations for all of those) and the import/export teleports.
In total there are 101 interiors that have the radio enabled, for a total of 217 radios :) I have also added radios to the safehouses, they will work
the first time you teleport, but might stop working as the game does stuff with those radios as well. They will work providing you use the locations teleport option in other teleports.
Also a radio has been added to other teleports, interiors, Bahama Mama's, in this case you cannot change the radio station and the radio is enabled when you teleport in.
-ability to override the fix for infinite loop when dying as non player model, this is NOT saved when save settings are used because it can potentially get you an infinite loop, use with care.
Tested on game version v1.0.877.1