Description about Sandy Bay Redux Map v3.1 (Final Edition) for FS 15:
Sandy Bay Redux Map v3.0 (Lite Edition) for Farming Simulator 15 game.
I would like to take this opportunity to thank Oxygendavid for letting me release my heavily edited version of his map ‘Sandy Bay Gold’ and highly recommend trying out all of his British countryside maps.
SBRv2 is highly detailed with hundreds of extra objects, new textures, new areas and many extra activities to explore including a story-line to follow from the load page.
This map is a remake(redux) of Oxygendavid’s beautiful coastal UK map Sandy Bay Gold. With his consent and encouragement, I used his map to further my CGI and Game Art experience for my BA of Media at a university, much more to come on this venture next year. So what you have is a super-detailed, textured and sculpted version of SBG. Warning: turn your graphics down if you experience low FPS, although you shouldn’t as I have concentrated on keeping that a constant 60fps@2560x1440 and on maximum settings, you won’t be able to do that without an i7, 16GB of RAM and at least a GTX970 video card. Most usage should be 1920x1080 so I expect good results from the community. I will update this version if any issues arise.
Enjoy Sandy Bay Redux edition, Lee
Changes in v3.1:
Map-wide clipDistance balancing and tweaking.
Replaced all faulty silage bunkers with originals.
Removed about 5-8% of the map detail.
Added a shed to field 37(windmill)
Made both workshop sheds taller and the cranes to match, large tractors now fit.
Enlarged triggers around all troughs.
Moved straw tip point to center of cow shed - use main entry.
Slight changes to grass at cow pasture.
Less boats and re-positioned in harbor.
All power poles on fields are now no-collision.
Fixed the PDA map, field 31 is now shows as grass.
PDA map size corrected.
Changes in v3.0 Lite Edition:
Map-wide clipDistance reduction.
New tree clips - 2500(some elm trees), 1200, 800, 400. All hedges and fences are 100 & 200.
Everything else is 2500(land marks), 1800, 1200, 800, 600, 200, 100 and 80, 50, 30 for all small objects. Every transform group and object shape has been checked in the map.i3d file - 59440 lines.
Fixed the PDA map, field 31 is now grass.
PDA map size corrected.
All briefing items altered for LT version.
Changes in v3.0:
Lumber yard - Wood train and sell point. Woodchip bunker and tip trigger over the woodchip wagon. Complete makeover to create a working lumber yard. Train send-off pays double for logs. Payout for manually loading woodchips is high.
Grain Corp - Grain train and sell point added to upper West of the map. Main silos are off-map with a tunnel and tracks. Detailed sell point area with ramp, buildings, load pipes and silos. Train send-off pays double.
Biomass heating plant - Larger with original refinery building. Fence and entrance recessed back from road. Added detail.
Sandy Bay farm - Shed removed from corner and replaced with a more open layout. New silage bunker installed. Changed field layout. Various area changes and more detail added. Removed all bales from main shed and most of the straw. Fixed potato conveyor and enlarged trigger. Moved sugar beet conveyor for better access and widened the trigger. Changed the cow pasture grass to make a better track.
Willow farm - Long shed added in place of the wood bunker. New silage bunker installed. Changed field layout. Various area changes, enlarged greenhouse area with added ramp, more trees, fence-hedge changes and more detail added. Moved potato conveyor and widened trigger. Moved old bale trailer prop and made a turn area for the sugarbeet bunker.
Fields - Fields 20 and 34 fixed. Fields 8 and 11 ploughed and set for sale. Field 31 changed back to grass. Field 29 owned and sown with wheat. Field 26 enlarged, ploughed, hedge straitened, made open fence to field 25. Field 37 owned, ploughed.
PDA Map - Upgraded to reflect changes. Added more detail. Removed all colour from fields. Removed and altered some text labels.
All prices are higher with train sell points lower to compensate for the x2 send-off.
Increased all silage silos to 500,000 per side. Wood chip bunkers are 250,000.
Various terrain, object changes and additions map-wide.
Sandy Bay farm has a good compliment of mid-range vehicles as well as the Biogas plant. Willow farm, the forest and the Lumber yard have nothing.
*This map performs perfectly at 60fps using Giants only equipment and tested with large amounts. Using mods requires the player to find the correct balance with mods vs map load.
Changes in v2.1:
- highly detailed with hundreds of extra objects,
- remade and new areas with many extra activities to explore.
- Milk tank/pipe structure changed to look functional, two large milk triggers(there is a second trigger that can be altered for Hmilk but I have left it as a twin load point).
- New fence plus parking spot at Sandy bay farm.
- More map and hedge refinements.
- There is a story line to follow from the load page involving an ultimate goal of obtaining 5 wind powered turbines at 1.2million each to get BaySideWind back up and running again.
Changes in v2.0:
I have made the stables active with a sell point for straw, grass and hay, plus bales. There is also seed, fertiliser and water available. The scenery and fields have also had a makeover with new power-lines, a dead tree pile, and a ploughed field ready for purchase.
The Biogas plant now buys your manure and slurry, it’s not a big payout but still adds a new job to your workload. You can buy seeds (I imported corn pallets), fertiliser, diesel and water there as before but all rearranged for better access.
Both farms have had numerous changes with more detail added.
Sandy bay farm has a re-landscaped cow pasture for better turn arounds, made park area for manure loading, removed milk marker, set slurry pipe back 20 feet, set up a lunch area and toilet block under front trees (you can walk through the fence in two spots). The wood chip shed now has a turnaround area for trailers, with a large Elm next to it. Chopped wood, stump and axe behind both farm’s houses. Removed the bale divider from bale shed and installed round and square bales to back wall.
Extensive map-wide lighting with enlarged coronas for better night viewing effects.
Static boats in the harbor have different paints and fishing rods, plus night lighting.
More details at all shops, stock items, saplings set to a bigger area, larger milk trigger and more.
There is too much to list so explore and see.